See also: Rise of Champions - Development
The objective of the game is to level up and improve a small team of adventurers through fights and quests. Each person can be classified as a warrior, rogue or mage, who carry different attributes and skills. The party members can equip weapons, armor and other gear to boost their defensive and offensive stats, as well as status effect chances. Items can be bought for gold or looted in battles and expeditions.
Battles are the best way to acquire loot and experience. These occur between two players' parties, who take turns after one another to beat the opposing team. A character can use buffs, debuffs and/or inflict damage on one or more of the opponent's characters. When all characters on one side are down, the battle ends and each player gets a reward depending on their performance.
Events are optional battle trails that can be optionally completed against AI players to get a decent reward in the end.
Expeditions are a safe but expensive way to gain items. When an expedition is in progress, a timer starts counting down. When it reaches zero, a treasure chest is awarded to the player, which contains a number of random items depending on the type of the expedition. There are three expeditions: Normal, Elite and Legendary. Legendary is the most expensive and longest expedition to take, but it also comes with the finest items.
Items with rune slots can be supplied with magic runes that boost its attributes. Major magic runes affect damage, armor and status effect bonuses, while minor runes give a boost to physical stats (strength, agility, speed, willpower and constitution). Some items can be supplied with two runes. When crafting is done, the new item is at the player's disposal and it does not need to be unequipped for the process. Essence must be spent for crafting, which can be acquired by salvaging magic items.
In builds prior v0.8, beta testers could add themselves to each other's friend lists. Friends could challenge each other to compete in a battle and get rewards in the end.