The power rating is the number shown under the party menu to show how strong a character is. Power rating is calculated from rarity , armor points. gem values, stats aswell as mutations and CM's. Trinkets don't currently add to this. This can reach over 2k with all Cm's.
This is just for show mostly since this is just half the battle. The other half is the set up. some will beat others they are most effective against, even if higher rating.
These are added to all characters:
Total power rating =
Power rating from attributes +stats = 1 per point (Skill point). level 20 max = 110 attribute +20 skill=130
Power rating for buildings = 1xbuilding level (keep and bank don't add to bonus) 4x20=80
Power rating for mutations = 10xlevel mutation e.g 1=10 2=20 10=100
Combat masteries = 1xtotal number of cm. 1520 max
Ascension rating = +10 each level
Gems starting at 10 and increasing by 5 per level
|level of gem||power rating|
equips/gear +5 per rarity level
Note gem and ascension damage and armor increases aren't counted.
For a single equip it is Rarity rating+armor(rounded down)
Weapons rating =rarity rating+base damage+base pierce+base critical chance (take the %value as a whole number e.g 6% = 6)
(Skip to bottom for quick answer)
Max power rating (current)= 130(stats) + 80(buildings) + 100(level 10 mutation) + 1520 (Cm's) + (6x (20x10) 1200 (6 slots and assuming ascension maxes at level 20) +( 6x55) 330 (max gems rating) +(6x 40) 240 (max rarity rating if unreal were possilble on gear) = 3600 + (class type armor + class type wep)
3600 + (class type armor + class type wep) (see class below) in order from helm>plate>gloves>boots>wep (artifacts dont have arnor rating,)
Warrior= 12 + 24 + 6 + 6 + 64 = 112 armor/damage rating
Mage= 5 + 10 + 2 + 2 + 73 = 92
Rogue= 8 + 16 + 4 + 4 + 57(dagger) or 50(bow)= 89(dagger) 82(bow)
warrior rating = 3600+112= 3712 total power rating max
Mage rating = 3600+92= 3692
rogue rating = 3600+89(dagger) +82 (bow)= 3689 (dagger) or 3682 (bow)
Subtract 25 from each of these as Unreal only exists as weapons and the rest of gear can't be unreal.
If your looking to exclude ascensions Subtract 1200
So without ascend and 5 leg and 1 unreal item the max would be:
Warrior rating= 2487
Mage rating= 2467
Rogue rating = 2464 (dagger) 2457 (bow)
note: if trinkets ever get rating which i think they might not sure why they don't. It's likely going to use the rarity similar to gear and gains per level same as mutations.