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Guilds offer advantages to players that you can't get anywhere else.

Guild perks

They offer small bonuses but every 5 guild levels they will increase giving more and maxing out at guild level 25.





The Possilble perks

Top row


Slayer - 2% damage per level - 10% max

Mercurial - 2% speed per level - 10% max

Blacksmith - 4% armor per level - 20% max

Toughness - 2% hp per level - 10% max

Energetic - 2.5% stamina/mana per level - 13% max

Whetstone - 2% bleed per level - 10% max


Bottom row


Diseased - 2% poison per level - 10% max

Skullcrack - 1.5% stun per level - 8% max

Martial arts- 2% Melee resistance per level- 10% max

Take cover- 2% Ranged resistance per level - 10% max

Skepticism - 2% magic resistance per level - 10% max

Death-cult - 2% health-stealing per level - 10% max


Note - Energentic and skullcrack are decimals and round up

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